Seriously, I’ll happily trade Jun Senoue, legend that he is, for Lopes to get brought on full time.Įnough begging from me, though. Special mention has to go to his renditions of Lava Reef Act 2, Flying Battery Act 2, and Metallic Madness Act 1 (what up, Ridge Racer Type 4 sax?), but pretty much every track on the OST is fantastic. I’d like to know who I need to bribe to keep Tee Lopes as the composer for every Sonic game moving forward, because his work here is some of the best in the series. The whole thing is just such a treat for the eyes, and it personally made me feel like I was 5, just witnessing Sonic for the first time all over again. The levels and sprites are fantastic, popping with bright colors, but not in a garish Sonic-CD-esque manner. And when you do get into the actual game? Man, oh man. You can immediately see the amount of love that’s been put into this game without even stepping foot into Green Hill, from Tyson Hesse’s utterly gorgeous opening movie to the menu design. It’s a game that, much like Sonic 3 did for a younger me, just simply feels comfy. If I could describe Mania in one clichéd phrase, it’d be that it feels like coming home. How the hell do you not get hype for that? I mean, it’s a new 2D Sonic, in the hands of some of the fanbase’s most talented creators, in 2017. By August 15th though, everything had settled back solely into excitement. From my initial disappointment at the debut, to my childlike astonishment at the new levels like Studiopolis and Mirage Saloon- and everything in between- it’s been quite the rollercoaster of hot takes and emotions. Of all the Addicts, I believe I had the most flip-flops during the lead-up to Sonic Mania. We’ve gathered the thoughts of three different members of your humble Sega Addicts staff, each with differing levels of Sonic fandom and experience, to give you the most comprehensive, and gargantuan, answer to that question we can. Is it? Since Sonic discourse is usually about as divisive as a political discussion or a comment thread about who the best Persona 5 girl is (it’s still Haru, by the way), we’re doing something a little bit different to answer that. But when the names attached to the project are the likes of Christian Whitehead, Simon Thomley, and Tee Lopes, among others, your worry starts to dissipate, and you start to think “this could really be the game I’ve waited 20+ years for”. In a lot of ways, this could be seen as a big risk, especially when the whole “back to Sonic‘s roots, as you truly imagined it!” thing has been done to death in the past with usually mediocre results. Sonic Mania is the product of a rare event a company seeing how talented members of a classic franchise’s fanbase are and instead of telling them to stop doing what they’re doing, deciding to hire them to create the potential next great entry in their beloved series. It’s a phrase you hear all the time, but it’s usually followed up by a promising fan project getting C&D’d weeks later.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |